Monday, October 21, 2013
Windforge is 2D building block destruction, collection and creation mixed with run and gun (and fly and gun) action. It's really one of the most unique original games to come out of Ottawa in a while, with an epic scope and fascinating emergent gameplay. My recent experience with the latest developer version was the first time I really lost myself in the game - intending to test a few SFX and instead exploring several maps, fighting off creatures and enemy soldiers, crash landing more than once, repairing my ship, and finally getting a feel for grapple-slinging your friendly neighbourhood Spiderman would be proud of.
The reason I'm graced with this early build, if you didn't figure it out from the above, is that I'm responsible for the sound in Windforge. I still have a lot of work to do on both sound design and music, but sharing some of the original soundtrack is long overdue. I already have the better part of an hour of music produced, but here are a few highlights I'm very proud of.
Windforge by Mike O.K.
Sandbox games are a hard thing to score, but I think I'm fast approaching a point where the epic and ambient are blended in the right proportion for flying custom airships through an exotic jungle world of floating islands and treacherous wildlife.