Thursday, January 26, 2012

Music for the Postmodern Ninja Updates

I tend to say "almost done" a lot on this blog. Maybe public declarations of near-completion help me feel like I'm making progress.

Or maybe when you've been working on two major projects for almost four years, the final six months in their entirety actually count as "almost done"!

Either way, I'm two sound effects and some guitar mixing away from being done the entire album, so Music for the Postmodern Ninja is really on the verge of release. This week's progress: some major overhauls to Unbridled Restraint and A Matter of Patience.

Unbridled Restraint

A Matter of Patience

Oh, and this weekend is GLOBAL GAME JAM WEEKEND. Once again, Breakfall (and Friends!) will be participating. Always an awesome time!

Friday, January 20, 2012

Laser Sound Effect Step-By-Step Discussion

Welcome to my first ever podcasty, tutorial, talky-talk thingy! I dunno if this is general interest or more for aspiring or already working sound designers, but it's a start-to-finish look at how I used Reason 6.0 to build a sound effect for a game. The sound in the game is a handheld laser cannon found deep underground while fighting... well, I'm not supposed to talk too much about the game at this point. The source material is a tiny bit of noise I accidentally recorded with my handy Zoom H2 Recorder. I loaded it up in my favourite music-making application (some of the music is below the sound design tutorial), and filtered, distorted, morphed and shifted the source material until it was a whole other thing. And one I kinda like. Enjoy!

Here's some of the music from the same game (bits of background ambience heard in the tutorial were also from the game's prototype soundtrack):

Thursday, January 19, 2012

Moving Along...

Some very nice music was chosen for Gunpoint, and alas, none of it mine. I'm not going to lie, I was too grumpy about it to post until now. That said, I'm very pleased to see some of John Robert Matz's wonderful work going into the game.

So I've gone back to what I should be working on: Marvin's Mittens!

Here's the latest thing I made for that: