Welcome to my first ever podcasty, tutorial, talky-talk thingy! I dunno if this is general interest or more for aspiring or already working sound designers, but it's a start-to-finish look at how I used Reason 6.0 to build a sound effect for a game. The sound in the game is a handheld laser cannon found deep underground while fighting... well, I'm not supposed to talk too much about the game at this point. The source material is a tiny bit of noise I accidentally recorded with my handy Zoom H2 Recorder. I loaded it up in my favourite music-making application (some of the music is below the sound design tutorial), and filtered, distorted, morphed and shifted the source material until it was a whole other thing. And one I kinda like. Enjoy!
Here's some of the music from the same game (bits of background ambience heard in the tutorial were also from the game's prototype soundtrack):